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 Mahiko's Customs

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Mahiko
Special Jounin
Special Jounin
Mahiko


Posts : 358
Join date : 2011-04-23

Mahiko's Customs Empty
PostSubject: Mahiko's Customs   Mahiko's Customs EmptySat Apr 23, 2011 8:54 pm

Name – Karusu Henge: Crow Transformation
Type – Ninjutsu
Rank – C
Element – None
Description – A bizarre technique, Karusu Henge utilizes abstract chakra owned by Fushigawa Noroi as a result of the ritual performed at his birth. Because of his excess Yang Chakra, Noroi can manipulate his body's structure into that of a crow. In his crow form, Noroi cannot perform any jutsu, but can speak telepathically to those around him (though he cannot read their thoughts, only hold conversations). The technique is most useful in infiltration, where his appearance would make him appear harmless.

Name – Crow-Feather Bind
Type – Ninjutsu
Rank – C
Element – None
Description – Similar to the Snake-Authority Spell, Crow Feather Bind utilizes the bizarre chakra nature of Fushigawa Noroi, allowing him to release a sea of feathers from his cloak sleeves to bind and intimidate an opponent. The feathers adhere to each other like a cast, forming a hard shell around the victim that is both disturbing and sickening. Anyone with adequate strength or chakra control can break out however.

Name – Shinsei Karusu Katachi: True Crow Form
Type – Ninjutsu
Rank – B
Element – None
Description – A bizarre technique, Shinsei Karusu Katachi utilizes abstract chakra owned by Fushigawa Noroi as a result of the ritual performed at his birth. Because of his excess Yang Chakra, Noroi can manipulate his body's structure into a hybrid-crow form. In this from, his legs fuse together, forming one large dark chakra tail (very similar to Orochimaru's demi-snake form). From his back sprout two large dark purple wings made of chakra. The wings serve no purposes for flight, as they are too thin to lift his entire body weight off of the ground. In his true crow form, Noroi can perform jutsu like he normally does, however, his movements are much harder to read as he slithers in a manner very similar to snake.

Name – Sojobo's Body: Yomotsuhirasaka
Type – Ninjutsu
Rank – S
Element – None
Description – A dark technique developed by Fushigawa Noroi, it draws on the feral and decayed nature of Noroi's chakra. After performing a string of hand seals, the Sannin will release all restraints on his chakra, allowing his dark Yang Chakra to envelop him and transform his physique into that of a giant crow. The Yomotsuhirasaka rivals the size of Sarumawashi, with six wings spanning at least half a mountain range. Although it cannot perform jutsu, the Yomotsuhirasaka can still utilize chakra, drawing its strength from the user's stamina and its speed from the user's chakra control (as a consequence of its form being heavily compressed chakra). The jutsu, like its Phantom Counterpart, places enormous strain on the user's body and chakra, causing severe damage to the user's cells, as the jutsu drags on. In consequence, after the technique is complete, the user cannot use any jutsu for a full day (real time) afterwards, and must spend time in recovery.

Name – Sojobo's Phantom
Type – Nin
Rank – S
Element – None
Description – A dark technique developed by Fushigawa Noroi, this technique draws upon the spiritual power of the user. From a young age, Noroi did not have much physical strength, and as a result, was looked upon as weak by both his peers and the elders of the Fushigawa family. To compensate for his lack of physical strength, Noroi spent a large amount of his time developing a jutsu that would enable him to match up to the strength of his fellow shinobi. After numerous tests (and even more test subjects) the Sannin succeeded, and developed a dark jutsu that many in the shinobi world could not fathom. This technique places the user's body between the physical and spiritual world, making him completely intangible. This means that all physical attacks do not affect the Sannin, much like a ghost (hence, Sojobo's Phantom). Of course, this also applies to the Sannin, who cannot attack his opponent's either. This jutsu is dangerous because it places a heavy strain on the user's physical chakra (and form). As a result, there is a cap to the number of posts which the jutsu can be performed, which is 4 posts. Also, because the jutsu places such a strain on the user's body, there is a mandatory rest period after the jutsu is performed. The rest period is equal to the number of posts that the jutsu was performed, so for example, if the jutsu was used for 3 posts, the user must wait another 3 posts before the jutsu can be used again.



Name – Moon's Hell Illusion: Helios' Eclipse
Type – Gen
Rank – B
Element – None
Description – A strange technique developed by Satetsu Shōki, this technique uses both skin-to-skin and indirect contact to be activated. Upon contact, the victim will have their perception of light inverted. This means that to the victim, everything that would normally appear bright would appear dark and vice versa. As strong as this technique is, it can serve as a double edged sword, as it can make an area filled with light a source of blindness to the victim, but can also make a completely dark area appear bright and visible to the victim.

Name – Indirect Contact
Type – Gen
Rank – A
Element – None
Description – A technique that allows a touch genjutsu user to transfer a certain touch genjutsu to a weapon or otherwise harmless object. If the object makes contact with a target, the genjutsu takes place. It only works for certain jutsu, however, and requires that the stated object is specified as having a genjutsu (e.g. "Character A placed his chakra into the shuriken, and threw it at Character B").

Name – Moon's Hell Reflection: Pluto's Wrath
Type – Gen
Rank – A
Element – None
Description – A strange technique developed by Satetsu Shōki, this technique uses both skin-to-skin and indirect contact to be activated. Upon contact, the victim will be plunged into a world much like the battlefield; except it is overflowing with snow. The victim will feel unbelievably cold, and have a hard time seeing through the "blizzard" world that the user placed them into. Visibility is not zero at this point, however; they can still recognize shapes and figures, but will have a hard time ascertaining their identity, making a team effort very difficult if they do not find other means of recognizing their allies.

Name -- River of Memories
Type -- Gen
Rank -- A
Element -- None
Description -- A touch genjutsu developed Fushigawa Hikari, it is said to be the strongest form of interrogative genjutsu to date. Upon direct contact, all memories from the victim will flow to the caster, allowing them to retrieve important information for battle plans or to prevent future crimes. The bridge only lasts for the time that contact is made, and after contact is broken, only the memories that the caster took time to memorize will come back to him.

Name -- Lightning Shuriken
Type -- (Nin)
Rank -- C
Element -- Lightning
Description -- A simple technique that allows the user to create miniature shuriken made of pure lightning to throw at their opponent. They have quite a bit of cutting power, allowing them to cut through B-Ranked Earth Techniques. Upon contact, they create a shallow gash with minor shock to the surrounding area. They can be blown back by any Wind Technique.


Name -- The Luminescent Heron's Beak
Type -- (Nin)
Rank -- B
Element -- Lightning
Description -- Because of his affinity for Lightning, Aosagibi is able to "charge" objects, by pumping his chakra into them. This technique can transform an everyday object into a lethal weapon, from a pencil to a plank of wood. It drastically increases the piercing ability of the object wielded, allowing it to pierce human flesh if it connects. Of course, the lifespan of said objects is drastically low, as they need a constant supply of chakra to maintain it. This technique can also be used as a variant of Hien, where Aosagibi could channel his lightning chakra into his knuckle knives to increase the damage, as well as cutting ability, of the blades.


Name -- Lightning Style: Demon Windmill Shuriken
Type -- (Nin)
Rank -- A
Element -- Lightning
Description -- A technique developed by the shinobi, Aosagibi, it utilizes his ability to manipulate lightning chakra. The shuriken are about the size of an ordinary Demon Windmill Shuriken. Because of its enormous size, as well as insane speeds, Aosagibi cannot touch it directly, instead, controlling it with his chakra as it rotates about 5 inches away from his palm. This jutsu is absolutely devastating; it can tear through buildings like a knife through butter. Another strange ability that this technique has is that Aosagibi can control the shuriken's trajectory for a short while (for one post only) after it has left his hand, allowing him to attack an enemy's blindspot when they least expect it.


Name -- The Luminescent Heron's Talons
Type -- (Nin)
Rank -- S
Element -- Lightning
Description -- A variant of the Lightning Windmill Shuriken technique, this technique utilizes Aosagibi's ability to manipulate lightning chakra. The shuriken is roughly twice the size, and three times the speed, of the Lightning Windmill Shuriken, making it far more dangerous to encounter in battle. This jutsu is monstrous; it can plow through most anything, ripping whatever it encounters into shreds. As strong as the technique is, it does come with a huge drawback. Because it places such a heavy strain on the user's chakra reserves, the user is left unable to perform any jutsu for approximately 2 turns. Just like the Lightning Windmill Shuriken technique, Aosagibi can control the shuriken's trajectory for a short while (for one post only) after it has left his hand, allowing him to attack an enemy's blindspot when they least expect it. The technique can burn the hand it's held in (even from about 5 inches away from the palm) if held too long, which is why it is rarely used as a defensive technique, like the Lightning Windmill Shuriken technique, although when it is used, it can block any S-Ranked Technique, although it would disappear as a result as well.


Last edited by Mahiko on Sun Apr 24, 2011 5:17 pm; edited 4 times in total
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Kenji
Mizukage
Mizukage
Kenji


Posts : 1196
Join date : 2011-04-18
Age : 35

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PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySat Apr 23, 2011 9:01 pm

there's aren't any + jutsus here either lol
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Mahiko
Special Jounin
Special Jounin
Mahiko


Posts : 358
Join date : 2011-04-23

Mahiko's Customs Empty
PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySat Apr 23, 2011 9:06 pm

Hahahaha my fault, lol edited
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Kenji
Mizukage
Mizukage
Kenji


Posts : 1196
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PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySat Apr 23, 2011 9:14 pm

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Mahiko
Special Jounin
Special Jounin
Mahiko


Posts : 358
Join date : 2011-04-23

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PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySun Apr 24, 2011 9:57 am

Added my final set of customs for now, which are in red lol
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Kenji
Mizukage
Mizukage
Kenji


Posts : 1196
Join date : 2011-04-18
Age : 35

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PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySun Apr 24, 2011 5:05 pm

just a note, that the way things work, jutsus of equal rank will end up canceling each other out usually, unless there are elemental differences. so the lighting shuriken one for example wouldn't overtake most other A-rank jutsus, it would cancel out, unless it were a wind or earth jutsu, in which case elemental weaknesses come into play
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Mahiko
Special Jounin
Special Jounin
Mahiko


Posts : 358
Join date : 2011-04-23

Mahiko's Customs Empty
PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySun Apr 24, 2011 5:17 pm

Aha, alright edited, I don't know why I put that there, since it's also the same way at NUL
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Kenji
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Mizukage
Kenji


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Join date : 2011-04-18
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PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySun Apr 24, 2011 5:24 pm



(I enjoy this approval pic way more than I should)
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Mahiko
Special Jounin
Special Jounin
Mahiko


Posts : 358
Join date : 2011-04-23

Mahiko's Customs Empty
PostSubject: Re: Mahiko's Customs   Mahiko's Customs EmptySun Apr 24, 2011 5:54 pm

Hahaha hey, Amazonians are in man lol
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