Tai
Name – Sennen Goroshi – One Thousand Years of Death
Type – Tai
Rank – D
Element – None
Description – A very simple technique with an over-dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers (similar to the Tiger hand seal) into the opponent's rectum, causing constipation, pain and/or embarrassment. It has no effect on unconscious targets. Characters that see the jutsu react oddly (Temari blushes, Pakkun questions if it's really a jutsu, and Gamakichi shows a look of disappointment), while those who have used or experienced the jutsu show great fear in it being used on them. While seemingly useless, the technique can be useful if used correctly. During the first bell test, Kakashi was able to throw Naruto a great distance, probably propelling him with chakra. Naruto would later find out that the point behind the technique was to target the opponent's blind spot, and when one substitutes their fingers for a kunai with an exploding tag, it can be a lethal technique. The aforementioned variant has only been used by Naruto.
Name – Dainamikku Entorri – Dynamic Entry
Type – Tai
Rank – D
Element – None
Description – The technique requires the user to perform a jump kick into their opponent's face. Gai is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot. Not much else is known about this technique, other than the fact that it is mainly used for an exaggerated appearance by Gai.
Name – Konoha Reppuu – Leaf Violent Wind
Type – Tai
Rank – D
Element – None
Description – This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name – Konoha Senpuu – Leaf Whirlwind
Type – Tai
Rank – D
Element – None
Description – A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Ken
Name – Ayatsuito no Jutsu – String Reeling Technique
Type – Nin
Rank – C
Element – None
Description – A jutsu where the user utilizes extremely thin wire ropes used in combat. The threads can be used more for bonds of the enemy, or to restrict its movements. The user can also use the strings to move around in difficult environments easier and faster too.
Name – Soushuriken no Jutsu – Manipulate Shuriken Technique
Type – Nin
Rank – D
Element – None
Description – With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Name – Kage Shuriken no Jutsu – Shadow Shuriken Technique
Type – Tai
Rank – D
Element – None
Description – It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency.